Recovery v0.2.1 Notes
Hey all! My releases usually come with a handful of bugs that get reported by the community and this one is no different. (Although fewer bugs so far than in 0.1.3!) Here are the patch notes for the week:
-New luck tracker! Luck is a mechanic in the game that is *highly* influential to your survival, but that has been pretty arcane so far. The tarnished coin's descriptions give you a metric of your luck indirectly, but after some discussion, I've added a way to track it more clearly and in real time. Now, you'll get to see the status of the coin on the Status pane, which will grow more tarnished as your luck decreases... Use this information as you will! (If you don't want to see this, simply 'Ponder' your coin to toggle this tracker.)
-Attempting to visit Esthel more than once will now appropriate give a "NOT YET IMPLEMENTED" message rather than an error.
-Fixed a few conditions that were being improperly checked when interacting with Flip, Salazar, and Delve
-Fenn's requests can be started at middling attitude now
-Tuned down the number of dishes that need to be made to progress Fenn's request
-Kransh no longer gets lost in time and space if you try to leave
-Platinum bangle now correctly leaves the inventory when given to Esthel
-Roy's room key now correctly leaves the inventory when returned to him
-Salazar's pool scene now completes correctly
-Better support for fully offline play
Files
Get Recovery
Recovery
Or how to survive a trip to the mall...
Status | In development |
Author | Honoriam Hospice |
Genre | Survival |
Tags | Furry, Horror, Text based, vore |
More posts
- Recovery 0.2 is LIVE!7 days ago
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